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SexoutNG ’98 BETA 2

For the latest STABLE RELEASE download of SexoutNG, head here.

 

Any files attached to this download are BETA versions. These are NOT REQUIRED DOWNLOADS.

 

Before installing any beta, you MUST already have AT LEAST CORE AND DATA from the main thread INSTALLED! Allow the beta to overwrite any files it needs to.

 

What’s in the beta: Check the change log on the download page.

 

Finished features not yet included in the current download:

 

Features planned for this development cycle
–

 

Known problems
–

 

Planned additions
– Use the player’s position as the default animation starting point when present, instead of always using Actor B (as in ’93, minus the alignment issues)
– Chain animations, letting B stay in a pillory while multiple A/Cs fuck them one after another without B leaving
– Improve the ZAZ random picker so it can pick an appropriate animation from just a prop refsurface, with no number supplied.
– Look into adding facial animations to older anims that currently have none.
– Add animation sequences along the lines of Sexlab
– Support female nude bodysuits, plus nude bodysuits used only by the player

 

Optional downloads

 

Bodysuits – ROBERTS (June 9 2015) – (Breeze is now part of SexoutNG – Bodies 1.1.0)

 

These aren’t needed if you install ‘SexoutNG – Bodies 1.1.0+’. Install these files if you’d rather set up your own Roberts male body manually.

 

– Breeze (included in the Bodies BSA): AJ’s new weighted erect Breeze mesh, plus Kendo2’s Amra-aligned non-replacer mesh. Also contains mesh fixes from Imperfection

 

OR

 

– Roberts: Amra’s Roberts body, with a duplicate for both.

 

ONLY USE THE OPTION THAT MATCHES YOUR GAME (Breeze is the sexout default)

 

—

 

Sexout Anim Management v6 (February 21 2016) (Now included with Sexout Core)

 

An updated release of Tomm434’s plugin that lets you customize the sexout random picker through MCM.

 

Sexout Positioning V2.5 (January 31 2016) (Now included with Sexout Core)

 

 

Working features:
– Rebuilt Astymma’s plugin from scratch. His math is still at the core, but I redesigned everything around it to use NVSE4, bringing roughly 1200 lines of code down to 189 ;))
– Keeps every feature from the previous plugin, including the MCM I added.
– Supports rotation adjustments around the Z-axis.
– Adds a key for switching between normal and fast movement.
– Clearer information messages.

 

Partially working:
– Offsets can now be saved and loaded for individual animations. The save/load scripts work, but I suspect a logic error in the math: loaded offsets don’t always match the saved ones.
– The code for X/Y-axis rotation is in place, but needs an update on the sexout side. Those keys can’t be bound.

 

Default controls use the num pad. You can change them in MCM:

Movement:'Y-axis': Forward (Num 8) / Backward (Num 2)'X-axis': Left (Num 4) / Right (Num 6)'Z-axis': Up (Num 9 'PgUp') / Down (Num 3 'PgDn') Rotation:'Z-axis': Clockwise (Num 7) / Counterclockwise (Num 1) Other:'Toggle Fast Mode': (Num 5)'Select Next Actor': (Num /)'Select All Actors': (Num *)'Pause Timer': (Num 0)'Reset All': (Num . 'Del')'Dump Offsets to Console': (Num +)'Switch Position': (Left Alt)

 

 

Sexout-Amra.esp – Now incorporated into Sexout.esm

 

 

Sexout-Amra.esp brought all of Amra’s animations into sexout without replacing any existing animations. It’s now merged into sexout.esm, and the animations are available through the regular random picker.

 

The included animations come from Amra’s 0.42 replacer (40), 0.5 alternatives (5), and 0.14 modder’s resources (16). That’s 61 in total, covering all of them at the time
of release.

 

Amra made all the animations except AJ’s kiss. My contribution was just the .esp.

 

More details are in the included readme.