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The pet class

This is my first mod, so expect a few bugs and some rough edges with balance—I haven’t fully tested that side of things yet. I’ve been putting it together for a while and would love to hear what people think :)

The Pet Class
A new class with 12 levels, built heavily around SCC’s Pet Play framework (https://www.nexusmods.com/baldursgate3/mods/14648?tab=description). You’re a naked, collared pet: crawling on all fours, fighting with nothing but teeth and claws, and following a humiliating set of rules. 

Fixes carried over from the main mod: the BG3SX head pat animation plays correctly now, pet movement animations stay active in combat, and leash behaviour is much more reliable, with far fewer random breaks. 
 

Core features:

Fighting: weapons and shields are off the table. Pets can’t hold weapons, so you’ll be using claws and bites instead. Most of your skills come from druid Wild Shape abilities, minus the transformation—you’re already a pet, permanently. Pounce on enemies, scratch them, bite them, or distract them. Everything beyond your most basic attack costs Wild Shape charges.

 

Pet Form: SCC’s animations stay on permanently, including after long rests. No more switching them back on every morning. This is what you are, not some temporary debuff. Clothes are too itchy for you as well: wearing any armour deals damage to you each turn. Shoes and cloaks are your only options now. (to accommodate Ring of Graz’zt, Loviatar’s Claws). You’re not completely defenceless, though: while leashed, you share your master or mistress’s AC. 

 

Pet-only collar: That collar is staying on. Permanently. Unlike the base SCC Pet Play mod, the leash never breaks either, leaving you tethered to your master or mistress with just 12m to roam. If your owner moves beyond that range, you’re dragged along with them. Both “actors” still have a spell to dispel the leash for debugging purposes, but really, why would you want to? 

Masters ring overhaul: being leashed didn’t previously add much to gameplay. Now the pet and their master or mistress have to move together, and the master’s ring gives the pair ways to interact and support each other. 

  • masters bond goes beyond bonus AC and shared damage. The pet now takes 50% of the damage their owner would receive, helping keep the team alive while working with the pet’s healing and health-tanking mechanics. 
  • Masters ring commands: owners get 5 new bonus-action abilities to direct their pet: Sic ‘Em, Heel, Play Dead, Speak, and shock collar.

    • Sic ‘Em: choose an enemy NPC. For the next 2 turns, all of your pet’s attacks against that enemy have Advantage.
    • Heel: pull your pet back to your side. Leash range becomes much shorter, but both owner and pet receive a large AC buff.
    • Play dead: works much like Sanctuary, except the pet must remain prone and cannot move while it’s active. 
    • Speak: goad every nearby enemy into targeting the pet rather than you. Your life matters; the pet is expendable.
    • shock collar: push the button to make your pet jolt, squeal, and wriggle. It deals 1d4 Lightning damage, and the sting brings out their animal instincts, restoring 1 Wild Shape charge. The Heal Slut subclass also gains a Bad Slut stack.


Pleasure: the Divine Curse Framework lets you gain Pleasure whenever you take damage and at the start of each turn. Unlike Sharess’ Embrace, reaching Bliss is something you want: it restores half your missing HP and one Wild Shape charge. At higher levels, Bliss stops knocking you unconscious, and one subclass can use it to heal the whole team. Early on, you’ll need to plan your turns carefully or spend them as a panting mess instead. 


The Subclasses: the images above have quick summaries
The Pack Bitch:

The Pack Bitch is the feral damage dealer, using animal attacks and support from its pack to tear through targets. Its abilities include:

  • Primal Strike: your attacks receive the druid’s Wild Shape attack buffs, including the additional attack on an action.
  • inciting howl: gives your pack +3 movement speed.
  • Wolf companion: call in a wolf to add another member to your pack.
  • Frenzy: once per long rest, let Wild Strike apply to bonus-action attacks as well, lasting until combat ends.
  • Apex Pet: Bliss no longer knocks you prone, and attacks generate Pleasure equal to the damage dealt. If Bliss triggers, however, the pet cannot receive healing from outside sources for the rest of combat.
  • infectious bite, exposing bite, lupine slash, jugular strike, pounce, panther bite: their vanilla effects, now available on a “person.”

The Heal Slut:

A healer and taunting tank with strict rules against aggression. There’s very little offensive power here, but its support capabilities are unmatched. 
Main feature “Good Pet/ Bad Slut” stacks: each ally you heal or comfort through Lick Wounds, Mass Lick, Comfort, or Bliss Sharing earns you 1 Good Pet stack. Taking a hit also adds 1. Whenever an ally takes damage, or you choose to deal damage yourself, you gain 1 Bad Slut stack instead. 

  • Good Pet: caps at 10 stacks. Each stack gives +1 Pleasure when gained and lets you heal yourself for 10% of your healing output, reaching 100% at 10 stacks. Every 3 stacks also adds AC, up to +3 at 9 stacks. Reach 10 and you lose control for 2 turns, masturbating in a puddle of your own mess. During those turns, you take double damage, while everyone within 6m—friend or enemy—regains 1d8 at the start of your turns. Good Pet then resets to 0. These stacks do not decay naturally.
  • Bad Slut: caps at 10 stacks, with each stack increasing damage taken by 10%. At the end of your turn, you lose one Good Pet stack for every Bad Slut stack: 5 Bad Slut stacks, for example, remove 5 Good Pet stacks. Beyond 5 Bad Slut stacks, each additional stack weakens your heals by 20%, leaving no healing at 10. At 10 stacks, every enemy is goaded into attacking you while you grovel, leaving you incapacitated. You then shed 5 Bad Slut stacks each turn until you reach 0. If you’re downed while grovelling, the whole party receives temporary HP equal to twice your pet level. Survive it and you immediately gain 5 Good Pet stacks.

I really haven’t had enough time to balance this subclass, so please tell me if it’s overpowered, too weak, or simply not fun. The idea is to keep Good Pet high without hitting the cap, deliberately picking up a Bad Slut stack or two to avoid overstimulation and losing control. At the same time, you need to keep Bad Slut low enough that you don’t end up apologising for the damage you’ve caused. Get that balancing act wrong and your character can end up a puddle of mush until the fight is over.

The Pussy Cat:
The most independent option when it comes to movement. This subclass focuses on crowd control, stealth, and mobility rather than offence, leaving teammates to finish enemies off. Its skills include:

  • Alley Cat: gain +3m movement and twice the usual leash range (24m). Bliss never knocks you down, but you take -2 AC.
  • Attention Seeker: roll a DC 10 Constitution save at the start of every combat turn. Fail it and you meow, lose stealth and invisibility, and forfeit an action.
  • Tease: spend a bonus action to give the target Disadvantage on attacks against anyone other than you.
  • Slink: attacks made from hiding or invisibility leave the target Distracted, giving them -2 AC and Disadvantage on Perception.
  • Tripping Pounce: leap in with your claws; the target must pass a Dexterity save or fall Prone.
  • Nine Lives: once per long rest, hitting 0 HP leaves you at 1 HP instead and makes you invisible.
  • Hypnotic Sway: creatures in a 6m cone must pass a Wisdom save or become transfixed for 2 turns.
  • Hairball: the class’s only ranged attack. A failed Constitution save also leaves the target Poisoned and Blinded.
  • Shadow Dash: use Dash as a bonus action while Prowl has you invisible.
  • Purr: Charm any living creature, lasting 3 turns.
  • Catnip Cloud: apply Confusion in an area for 3 turns.
  • Queen of the Alley: begin each fight invisible. Enemies affected by your debuffs have Disadvantage on attacks against you.
     

 

Requirements:

BG3SE
SCC Pet Play.
Divine Curse for the Pleasure and Bliss mechanics.
BG3SX and BG3AF for Head Pat. 
 

Recommended:
Fox Ears And Cat Tails By Ren, if you want cat ears and tails.

Ring of Graz’zt, for more sources of healing and Pleasure, plus visible piercings. I’d avoid going beyond stage 2, though.

Loviatar’s Claws, which I think suits the kit nicely. Skip it if it feels too strong or the early-game debuffs aren’t for you.

Remodelled Frame Body, which I haven’t tested myself. The extra buffs should help, and it fits the theme.

Future content:

The inevitable bug fixes and balance adjustments.
I’m learning how to edit dialogue, with the hope of adding class-specific options.
Like the original SCC Pet Play author, I’m also working on shock collar features. The plan is a whole subclass built around shock damage. 
More uses for BG3SX animations.
Buffs tied to using BG3SX animations.
Dedicated collars for each subclass.
Unique attack animations for individual abilities rather than reused animations. I’m terrible at animating, though, so this one is a BIG maybe.